![]() Next time around it sees the flag is set and won't bump the health back up. You could happily increase enemy health by doing something like read enemy health, read flag, if less than 15 or whatever and flag set to 0 then set to full and set flag (that being some blank area in memory you found). There is also options for doing things with cheats - the PSP cheat engine is pretty advanced. Depending upon the game you might even find it for all the enemies in the game, some even detail how much experience they provide upon defeat. stats for said same enemy or the HP for the other enemies, and if it is the latter then most times following the HP table with be all the other stats (probably grouped the same as well)Ĭhances are that will be copied from the ROM somewhere (as in copy data from RAM dump/savestate, search ROM for that), hopefully not compressed (it will not save any great storage on the PSP but it could be used to keep UMD transfer times down. That said chances are immediately next to said HP value is either the atk/def/. If you know assembly or are willing to learn then you have a very easy in (anything touching the HP is likely involved in damage calculations) but if not you still have many options. Now you know where the enemy HP is in RAM. You probably want to make an infinite health cheat, just for the enemy instead. ![]() If that is the sort of thing you want to do then same way you do it on any console really. Could you tell me how I could make these change? Is this even possible. I have figured what changes would be needed to make the game great without any AI hacking, just making ennemie HP higher, Magic attack asking more MP and XP gained lower.īut I have no hacking knowledge for the PSP, so I came to ask some help. Many times, there was project for an english patch, some of the people behind the project were interested for a difficulty patch, but any translation patch were released.Īnd as the game already have an online translation for the story and the character event, I think a difficulty patch is much more important.Īs I said, I played Shining Blade since it's release ten years ago, I have finished the game 6 times, each time searching to make the game more difficult. The difficulty is set to the Sakura wars series difficulty. I do not require any name corrections, so please do not offer me any name corrections.Hello, I played the PSP Shining Blade for years.Īs a fusion between Valkyria Chronicles, Sakura wars and Shining Force, Shining Blade could be one of the better SRPG ever made, however, it's just a good game and there is a reason to this, the game is just far too easy, even more than the first Shining Force and his GBA Remake. The names have already been decided, and my decision is final. This is also not a transliteration process, which means that some of the original meaning in Japanese language may also be lost during translation. I make no claims that all translations are 100% correct. The contents are translated to the best of my knowledge. My knowledge of Japanese is still considered in the learning phase. I am not affliated with the creators of this game. You can find the translation to the opening song lyrics here. This game is released in Japan only, and doesn't have a US release at the moment. ![]() The storyline is continued from Shining Tears and Shining Wind, but for Shining Hearts, the story is very different, and characters play different roles. Characters from the previous series are featured in this game. It is a turn-based strategy game released on the PSP. Shining Blade is the 4th Shining game in the series to have the artwork done by Tony Taka.
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